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Where as the factions in ACoK dont feel as diverse.Īnd yeah, a lot of complaints about Essos being small, but it's more accurate than having cities based on the ruins that are destroyed at the time of the war of the five kings. Some find the troops generic, I find that each of the factions in westreros have something they excel in and are pretty balanced. It's brutal, the combat is fun when you git gud, and some features, some are from viking's conquest, some new, just make warband feel like a different game. However, the whole 'ACoK is more polished view' is massively overrated and outdated.ĪWOIAF is crazy as hell though, and I absolutely love it.
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It's is really well done, 2.2 is my favorite version.
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The mod was actually the reason I purchased the game. I played a lot of ACoK when I got Mount and Blade. Overall, I lean towards AWOIAF but ACOK certainly has its advantages and both are worth playing if you have the time. There is a better variety of weapons, with better balance against armor and the troop trees are superior. Essos is fully formed and war constantly rages over there, providing a place to get your feet under you if you don't want to burn bridges in Westeros. Essos is half-blank slate.ĪCOK on the other hand is more filled out content wise. The mod isn't very lore friendly when it comes to companions, so it is entirely possible to run around with Pod, Brienne and Dacey Mormont while serving under Stannis Baratheon and sacking the hell out of KL. For example, all axes do piercing damage and there are about a million of them, used by all manner of troops, which contributes to the mod - early game especially - being brutally hard. The downsides are some bizarre decisions when it comes to balancing weapons and armor. Any lord you capture you can execute, although the penalty is so high it is basically retarded to do so. If you hold the Iron Throne, you can send lords to the Wall. There are good sea sieges and naval battles. A lot of people don't like some of them (stamina, stumbling, injuries) but you can turn off stamina and stumbling at least and injuries aren't particularly bad once you are past the early game or have a maester in your party. Version 5.0 for ACOK and 2.5/3.0 for AWOIAF.ĪWOIAF has more and better features since it is built from a Viking Conquest base. For Mount & Blade: Warband on the PC, Creating a Faction Guide by Below are things you should have before starting your own faction: a) A comprehensive guide to the new “story” quests in A Clash of Kings 1.2 and onwards – how they work, where you can cool lets start questing.I've played both pretty extensively over the past couple of months. This is a simple guide comparing the best bandits to kill for loot and experience, so that your character in the ACOK mod can level quickly and efficiently and be ready in just a few days for the wars to come. Mount & Blade: Warband > Guides > Tea ?’s Guides. Lann The Clever’s money making guide (Does not apply to 6.1 and beyond) Edit I suggest starting the game as a merchant/shop assistant for maximum It makes him start with a Palfrey, which gives you a massive DeCoder68W’s guide on companions in ACOK 3.0 may be for an older version,
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Start a Wiki Guide to Making Money on this wiki is not completely up to date and is mostly based on ACOK version 2.0+ Download ACOK Mod Here. Just got ACOK and I’m lost, what should I do to make the start a little more newb friendly?
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In our Clash of Kings beginner’s guide, we reveal the developer’s tips and tricks to help new players to get started with the game.
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ACOK 2.1 Tutorial (Make sure you have the 2.1 file and 2.1 patch files) Your background story determines your starting stats a great deal, here are a couple of /guide-to-the-swords-of-westeros-infographic/ and yes